Role: Game Designer, Artist, Programmer, Writer
Welcome To The Lonely Mountains (WTTLM) was a school project created for a programming class, an assignment on random value generation. Using perlin noise to create the mountains in the background, I went wild for all other aspects of the game. As an honest disclaimer, I didn't do that well on the assignment.
Initially you played as a creature wandering these ambiguous mountains, collecting souls for no obvious reason. I was going through an extremely hard part of my life at the time, I wasn't happy and I was struggling through a lot of things.
Since then, WTTLM has evolved into something more personal - it's become an amalgamation of concepts and ideas during my development and growth of self. The Lonely Mountains grew - you still wander them without a purpose but more characters and more places could be discovered.
The primary thing that I wanted to convey in this game is that it isn't easy. It's less of a game and more of an experience. It's not difficult - but it is tedious. The pace you walk at is slow and sometimes unbearable - that's what life is, after all. The people you meet may be liars - or you just don't trust them. But you have to rely on them. Sometimes, that person is you.
It's not easy. It's not hard. It is what it is.
I'm happier now. I'm not perfect or satisfied but I'm content. I've paused development on this game temporarily to focus on other things. My lonely mountains can wait a little longer. I'll learn a little more, I'll try a little harder, I'll live a little longer.